Infairy platform define different layout object to let users interactive with bundle by graphic usere interface, each bundle can be put into many layout tag, each layout tag can design many layout object.
This chapter will show you how to ceate the layout camera object:
First, you have to import Layout class:
This chapter will show you how to ceate the layout camera object:
import com.infairy.cocina.SDK.Layout.Layout; import com.infairy.cocina.SDK.Layout.LayoutCamera;Then, get Layout service
Layout layout=(Layout)Tools.getService(context, Layout.class.getName(), "(FUNCTION=LAYOUT)");Next, create layout tag and get LayoutID for other layout object used purpose:
LayoutTag ltag=new LayoutTag(); ltag.backgroundImage="img/background.png"; ltag.bundleID=BundleID; ltag.LayoutHeight=450; ltag.LayoutWidth=800; ltag.title="My App"; /* * Create layout tag and get layout id for other layout object use */ LayoutID=layout.createUI(this, ltag);Nex, create camera layout object:
LayoutCamera lcam=new LayoutCamera(); lcam.LayoutID=LayoutID; lcam.left=172; lcam.top=48; lcam.width=491; lcam.height=331; lcam.CameraID=cameraId; /* * Create camera layout object */ cameraID=layout.createUI(this, lcam); lcam=null;The Camera layout can be clicked by users, you just need to do defined the key value:
lcam.key=device.DEVICE_OPERATION_USER_DEFINED_0;"DEVICE_OPERATION_USER_DEFINED_0" is defined by com.infairy.cocina.SDK.device.DevicePool#DEVICE_OPERATION_xxx
then defined the Operation object( refer to Operation):
public class myFirstBundle implements BundleActivator, Runnable{ ... /* * Bundle ID */ String BundleID=""; /* * Layout ID */ String LayoutID=""; Thread me; /* * Layout object */ Layout layout; /* * entry point */ public void start(BundleContext context) throws Exception { ... /* * get layout service */ layout=(Layout)Tools.getService(context, Layout.class.getName(), "(FUNCTION=LAYOUT)"); ..... /* * define operation for layout key mapping */ Vector Operation=new Vector(); OperationDNA oobj=new OperationDNA(); //when user click the image layout object, this operation object will trigger to run the Funtoin:Go() oobj.KEY=device.DEVICE_OPERATION_USER_DEFINED_0; oobj.Function="Go"; Operation.addElement(oobj); dict.put(InfairyInterface.DeviceOperation, Operation); ... BundleID=device.addDevice(this, dict);You have also implemnt Go() function to catch up the action.
public void Go(){ .... }The Camera layout object properties show as below:
/** * Layout id of bundle */ public String LayoutID=""; /** * layout width in pixel, default is 10 */ public int width=10; /** * layout height in pixel, default is 10 */ public int height=10; /** * layout axis of left, default is 0 */ public int left=0; /** * layout axis of top, default is 0 */ public int top=0; /** * Camera id, {@link /cgi-bin/Get.cgi?CAMERA} */ public String CameraID=""; /** * Background color */ public String backgroundColor=""; /** * layout visibility */ public boolean visible=true; /** * Other(except Mjpeg) codec url */ public String Codec="";